{"id":6754,"date":"2023-05-18T22:17:06","date_gmt":"2023-05-18T19:17:06","guid":{"rendered":"https:\/\/global.tab-tv.com\/sk\/?p=6754"},"modified":"2023-05-18T22:17:08","modified_gmt":"2023-05-18T19:17:08","slug":"vstupne-oneskorenie-v-tv-monitore-hernej-konzole","status":"publish","type":"post","link":"https:\/\/global.tab-tv.com\/sk\/vstupne-oneskorenie-v-tv-monitore-hernej-konzole\/","title":{"rendered":"Vstupn\u00e9 oneskorenie v TV, monitore, hernej konzole"},"content":{"rendered":"\n<h1 class=\"wp-block-heading\"><a><\/a><strong>\u010co je vstupn\u00e9 oneskorenie<\/strong><\/h1>\n\n\n\n<p><strong>Pochopme, \u010do je to vstupn\u00e9 oneskorenie; <\/strong>pova\u017euje sa za \u010das potrebn\u00fd na zobrazenie akcie alebo sign\u00e1lu na obrazovke telev\u00edzora alebo monitora. Vstupn\u00e9 oneskorenie je pre hr\u00e1\u010dov v\u00fdznamn\u00e9; \u010d\u00edm r\u00fdchlej\u0161ie obraz reaguje na akcie hr\u00e1\u010da, t\u00fdm lep\u0161ie. Vstupn\u00e9 oneskorenie by sa malo posudzova\u0165 samostatne pre telev\u00edzor a monitor, preto\u017ee obraz sa zobrazuje r\u00f4znymi pr\u00edstupmi.<\/p>\n\n\n\n<h2 class=\"wp-block-heading\"><a><\/a><strong>Ktor\u00e9 komponenty generuj\u00fa vstupn\u00e9 oneskorenie<\/strong><\/h2>\n\n\n\n<p>Vezmime si najjednoduch\u0161iu situ\u00e1ciu: pohybujete my\u0161ou a po ur\u010ditom \u010dase objekt, ktor\u00fd ovl\u00e1date, nie\u010do urob\u00ed, \u010do m\u00f4\u017ee nejak\u00fd \u010das trva\u0165. Tento \u010das bude pozost\u00e1va\u0165 z nasleduj\u00facich \u010dasov\u00fdch intervalov, ktor\u00e9 sa s\u010d\u00edtaj\u00fa do vstupn\u00e9ho oneskorenia.<\/p>\n\n\n\n<ul class=\"wp-block-list\">\n<li>Sn\u00edma\u010d my\u0161i zachyt\u00ed pohyb my\u0161i, vytvor\u00ed sa sign\u00e1l a prenesie sa do po\u010d\u00edta\u010da.<\/li>\n\n\n\n<li>\u010cas prenosu sign\u00e1lu z\u00e1vis\u00ed od typu po\u010d\u00edta\u010dovej my\u0161i; dr\u00f4tov\u00e1 my\u0161 potrebuje menej \u010dasu ako my\u0161 Bluetooth. Preto hr\u00e1\u010di uprednost\u0148uj\u00fa k\u00e1blov\u00e9 my\u0161i.<\/li>\n\n\n\n<li><strong>Potom program spracuje sign\u00e1l, <\/strong>porovn\u00e1 objekt a po\u017eadovan\u00fa akciu, vykon\u00e1 v\u00fdpo\u010dty a program vytvor\u00ed zmenu pohybu objektu.<\/li>\n\n\n\n<li><strong>Tieto inform\u00e1cie sa vytvoria do videosn\u00edmky, <\/strong>spracuj\u00fa sa na grafickej karte a prenes\u00fa sa do v\u00fdstupn\u00e9ho zariadenia. T\u00fdm je teraz HDMI alebo Display port.<\/li>\n\n\n\n<li>Inform\u00e1cie sa pren\u00e1\u0161aj\u00fa na monitor cez vstup HDMI.<\/li>\n\n\n\n<li><strong>Inform\u00e1cie sa dostan\u00fa do procesora monitora, <\/strong>ktor\u00fd vytvor\u00ed obraz, ktor\u00fd sa zobraz\u00ed na obrazovke.<\/li>\n\n\n\n<li><strong>Na obrazovke sa zobraz\u00ed obr\u00e1zok.<\/strong><\/li>\n<\/ul>\n\n\n\n<p>V\u0161etky tieto \u010dinnosti zaberaj\u00fa \u010das, nie ve\u013ea, ale nakoniec to vych\u00e1dza na desiatky milisek\u00fand, a tu si m\u00f4\u017eete pribli\u017ene predstavi\u0165 \u010das potrebn\u00fd na zobrazenie akcie na obrazovke monitora.<br>My\u0161<strong>5-15<\/strong>milisek\u00fand<br>Spracovanie v po\u010d\u00edta\u010di &#8211;<strong>2-15<\/strong>milisek\u00fand<br>Generovanie videostreamu &#8211;<strong>2-10<\/strong>milisek\u00fand<br>Pr\u00edjem videostreamu telev\u00edznym prij\u00edma\u010dom &#8211;<strong>2-10<\/strong>milisek\u00fand<br>\u00daprava sign\u00e1lu na zobrazenie<strong>2-10<\/strong>milisek\u00fand<br>Zobrazenie obrazu na obrazovke<strong>7-15 <\/strong>milisek\u00fand \u010dasu odozvy.<\/p>\n\n\n\n<p>V\u00fdsledkom je pribli\u017ene 30 milisek\u00fand vstupn\u00e9ho oneskorenia; to je minimum, ale v skuto\u010dnosti to m\u00f4\u017ee by\u0165 viac. Nezabudnite rozli\u0161ova\u0165 vstupn\u00e9 oneskorenie od \u010dasu odozvy. \u010cas odozvy m\u00f4\u017ee by\u0165 mal\u00fd, ale vstupn\u00e9 oneskorenie bude ove\u013ea vy\u0161\u0161ie.<\/p>\n\n\n\n<h2 class=\"wp-block-heading\"><a><\/a><strong>Pre\u010do v\u00fdrobcovia monitorov uv\u00e1dzaj\u00fa ni\u017e\u0161ie \u010dasy odozvy?<\/strong><\/h2>\n\n\n\n<p>V popisoch monitorov alebo telev\u00edzorov m\u00f4\u017eete vidie\u0165 \u010dasy odozvy 1 milisekunda (MPRT) alebo 3 ms (GTG). Mus\u00edte si uvedomi\u0165, \u017ee to v\u0161etko je marketing. Spo\u010d\u00edtajme si, \u017ee monitor s frekvenciou sn\u00edmok 240 za sekundu. <strong>V jednej sekunde je 1000 milisek\u00fand a 1000\/240 d\u00e1va v\u00fdsledok 4,17 milisekundy<\/strong>. Obraz sa men\u00ed ka\u017ed\u00e9 \u0161tyri milisekundy. A v\u0161etky ukazovatele <strong>GTG alebo MPRT zoh\u013ead\u0148uj\u00fa <\/strong>vizu\u00e1lne vn\u00edmanie; napr\u00edklad \u010dlovek nevid\u00ed tmav\u0161ie \u010dasti obrazu, ak s\u00fa v pozad\u00ed svetlej\u0161\u00edch \u010dast\u00ed obrazu. Tu sa uplat\u0148uj\u00fa v\u0161etky druhy v\u00fdpo\u010dtov\u00fdch algoritmov a z\u00edskavaj\u00fa sa marketingov\u00e9 ukazovatele.<\/p>\n\n\n\n<h2 class=\"wp-block-heading\"><a><\/a><strong>Vstupn\u00e9 oneskorenie v monitoroch<\/strong><\/h2>\n\n\n\n<p>Ke\u010f\u017ee monitory s\u00fa vyslovene ur\u010den\u00e9 na pr\u00e1cu s po\u010d\u00edta\u010dmi, vstupn\u00e9 oneskorenie je minim\u00e1lne; \u010d\u00edm lep\u0161\u00ed monitor, t\u00fdm men\u0161ie vstupn\u00e9 oneskorenie m\u00e1. Priemern\u00fd monitor m\u00e1 vstupn\u00e9 oneskorenie pribli\u017ene desa\u0165 milisek\u00fand. To plat\u00ed aj pre displeje prenosn\u00fdch po\u010d\u00edta\u010dov. Ak ste hr\u00e1\u010d, k\u00fapte si monitor s \u010do najvy\u0161\u0161ou zobrazovacou frekvenciou; \u010d\u00edm vy\u0161\u0161ia je zobrazovacia frekvencia, t\u00fdm lep\u0161ie. Aj kv\u00f4li v\u00fdrobn\u00e9mu procesu maj\u00fa displeje LED vy\u0161\u0161ie vstupn\u00e9 oneskorenie ako displeje OLED.<\/p>\n\n\n\n<h2 class=\"wp-block-heading\"><a><\/a><strong>Vstupn\u00e9 oneskorenie v telev\u00edzore<\/strong><\/h2>\n\n\n\n<p>Telev\u00edzne prij\u00edma\u010de maj\u00fa ve\u013ek\u00e9 obrazovky a kvalita obrazu mus\u00ed by\u0165 vysok\u00e1; na tento \u00fa\u010del je v opera\u010dn\u00fdch programoch telev\u00edznych prij\u00edma\u010dov navrhnut\u00fdch nieko\u013eko podprogramov na dodato\u010dn\u00e9 spracovanie obrazu. Existuje napr\u00edklad program na \u0161k\u00e1lovanie, program na pr\u00e1cu s HDR a programy na zlep\u0161enie kvality obrazu. V\u0161etky tieto programy v\u00fdrazne predl\u017euj\u00fa \u010das v\u00fdstupu obrazu na obrazovku. Toto vstupn\u00e9 oneskorenie dosahuje 100 ms. Dobrou spr\u00e1vou je, \u017ee ak pou\u017e\u00edvate telev\u00edzor ako monitor, v\u0161etky podprogramy, ktor\u00e9 vytv\u00e1raj\u00fa vstupn\u00e9 oneskorenie, s\u00fa vypnut\u00e9; ide o zaradenie hern\u00e9ho re\u017eimu. Ak telev\u00edzor pou\u017e\u00edvate len na sledovanie vide\u00ed, vstupn\u00e9 oneskorenie nem\u00e1 v\u00f4bec \u017eiadny vplyv.<\/p>\n\n\n\n<h2 class=\"wp-block-heading\"><a><\/a><strong>Vstupn\u00e9 oneskorenie v hernej konzole<\/strong><\/h2>\n\n\n\n<p>Hern\u00e9 konzoly s\u00fa odli\u0161n\u00e9, napr\u00edklad PS5 alebo Xbox je hern\u00fd po\u010d\u00edta\u010d ur\u010den\u00fd len na hry. Niektor\u00e9 konzoly Nintendo maj\u00fa vlastn\u00fa obrazovku, na ktorej sa zobrazuje hra; ak chcete, obraz sa m\u00f4\u017ee zobrazova\u0165 na monitore alebo telev\u00edzore. Hern\u00e9 konzoly maj\u00fa o nie\u010do men\u0161ie oneskorenie, preto\u017ee s\u00fa ur\u010den\u00e9 na hry a hry s\u00fa optimalizovan\u00e9 na r\u00fdchle vytv\u00e1ranie obrazu; v\u010faka tomu sa vstupn\u00e9 oneskorenie zni\u017euje o 20 &#8211; 30 %, najm\u00e4 v\u010faka optimaliz\u00e1cii spracovania obrazu grafickou kartou.<\/p>\n\n\n\n<h2 class=\"wp-block-heading\"><a><\/a><strong>Ako opravi\u0165 oneskorenie vstupu<\/strong><\/h2>\n\n\n\n<p>Ak m\u00e1te v\u00fdrazn\u00e9 vstupn\u00e9 oneskorenie a hra je pre v\u00e1s nepr\u00edjemn\u00e1, m\u00f4\u017eete oneskorenie zn\u00ed\u017ei\u0165.<\/p>\n\n\n\n<ul class=\"wp-block-list\">\n<li><strong>Skontrolujte svoje internetov\u00e9 pripojenie; niekedy m\u00e1 v\u00e1\u0161 poskytovate\u013e internetu probl\u00e9m s kontrolou pingu; pou\u017eite str\u00e1nku https:\/\/www.speedtest.net\/.<\/strong><\/li>\n\n\n\n<li><strong>Ak pou\u017e\u00edvate hern\u00e9 joysticky, pou\u017eite k\u00e1blov\u00fa my\u0161; je tie\u017e lep\u0161ie, ak s\u00fa k\u00e1blov\u00e9.<\/strong><\/li>\n\n\n\n<li><strong>Nastavte monitor na maxim\u00e1lnu sn\u00edmkov\u00fa frekvenciu; ak je v\u00e1\u0161 monitor inteligentn\u00fd, m\u00e1 hern\u00fd re\u017eim, nezabudnite ho zapn\u00fa\u0165. Monitory, ktor\u00e9 nie s\u00fa inteligentn\u00e9, tento re\u017eim maj\u00fa, ale funguje trochu inak; menia sa len nastavenia obrazu, jasu a kontrastu.<\/strong><\/li>\n\n\n\n<li><strong>Ak pou\u017e\u00edvate telev\u00edzor ako monitor, zapnite pri hran\u00ed hern\u00fd re\u017eim. Modern\u00e9 telev\u00edzory podporuj\u00fa automatick\u00fd hern\u00fd re\u017eim ALLM (Auto Low Latency Mode); skontrolujte, \u010di je telev\u00edzor v hernom re\u017eime.<\/strong><\/li>\n\n\n\n<li><strong>Online hry, tak\u00e9to hry pracuj\u00fa s hern\u00fdmi servermi, \u010do je mo\u017eno probl\u00e9m na hern\u00fdch serveroch.<\/strong><\/li>\n<\/ul>\n\n\n\n<h2 class=\"wp-block-heading\"><a><\/a><strong>Je vstupn\u00e9 oneskorenie naozaj probl\u00e9m?<\/strong><\/h2>\n\n\n\n<p>V\u017edy existuje vstupn\u00e9 oneskorenie, viac \u010di menej. Je \u0165a\u017ek\u00e9 spr\u00e1vne zmera\u0165 vstupn\u00e9 oneskorenie, preto\u017ee sa sklad\u00e1 z mnoh\u00fdch zlo\u017eiek, z ktor\u00fdch niektor\u00e9 sa daj\u00fa mera\u0165 len laborat\u00f3rnymi met\u00f3dami, a nie je to jednoduch\u00e9. Spravidla je ove\u013ea jednoduch\u0161ie zmera\u0165 \u010das pr\u00edchodu sign\u00e1lu na vstup HDMI telev\u00edzora alebo monitora a zisti\u0165 skuto\u010dn\u00fd vzh\u013ead obrazu, ale to bude meranie len \u010dasu oneskorenia samotn\u00e9ho telev\u00edzora. Ako spr\u00e1vne mera\u0165, ke\u010f sa obraz pr\u00e1ve za\u010dal zobrazova\u0165, preto\u017ee matica displeja nem\u00f4\u017ee reagova\u0165 okam\u017eite, alebo ke\u010f je obraz \u00faplne zobrazen\u00fd (v displejoch LED pixely dokon\u010dili rot\u00e1ciu, ale v OLED pixely dosiahli po\u017eadovan\u00fd jas). Ako normu m\u00f4\u017eete vzia\u0165 20 % vzh\u013eadu sn\u00edmky alebo 40 % a zmera\u0165 \u010das oneskorenia. To v\u0161etko je relat\u00edvne a vy\u017eaduje si to kritick\u00fd pr\u00edstup k Vstupn\u00e9mu oneskoreniu.<\/p>\n\n\n\n<h2 class=\"wp-block-heading\"><a><\/a><strong>Ako m\u00f4\u017eem pochopi\u0165, ak\u00e9 je moje vstupn\u00e9 oneskorenie?<\/strong><\/h2>\n\n\n\n<p>Napr\u00edklad v online hr\u00e1ch m\u00f4\u017eete na obrazovke vidie\u0165 \u010das oneskorenia, \u010do je hodnota pingu, ale je to len \u010das, po\u010das ktor\u00e9ho v\u00e1\u0161 po\u010d\u00edta\u010d komunikuje so serverom pomocou d\u00e1tov\u00fdch paketov. V\u00fdpo\u010det je jednoduch\u00fd; odosielate\u013e paketu uvedie \u010das odoslania, po\u010d\u00edta\u010d alebo server, ktor\u00fd paket prij\u00edma, a vypo\u010d\u00edta \u010das, ktor\u00fd potreboval na odoslanie paketu. Toto je jedna \u010das\u0165 \u010dasu oneskorenia, ktor\u00e1 bude 30-50 ms.<\/p>\n\n\n\n<figure class=\"wp-block-image size-large\"><img loading=\"lazy\" decoding=\"async\" width=\"1024\" height=\"477\" src=\"https:\/\/global.tab-tv.com\/sk\/wp-content\/uploads\/sites\/5\/2023\/05\/Ping-FPS-and-input-lag-1024x477.webp\" alt=\"\" class=\"wp-image-6755\" srcset=\"https:\/\/global.tab-tv.com\/sk\/wp-content\/uploads\/sites\/5\/2023\/05\/Ping-FPS-and-input-lag-1024x477.webp 1024w, https:\/\/global.tab-tv.com\/sk\/wp-content\/uploads\/sites\/5\/2023\/05\/Ping-FPS-and-input-lag-300x140.webp 300w, https:\/\/global.tab-tv.com\/sk\/wp-content\/uploads\/sites\/5\/2023\/05\/Ping-FPS-and-input-lag-768x358.webp 768w, https:\/\/global.tab-tv.com\/sk\/wp-content\/uploads\/sites\/5\/2023\/05\/Ping-FPS-and-input-lag.webp 1397w\" sizes=\"auto, (max-width: 1024px) 100vw, 1024px\" \/><\/figure>\n\n\n\n<p>A ak hovor\u00edme o monitore alebo telev\u00edzore, \u010das oneskorenia sa bude takmer rovna\u0165 sn\u00edmkovej frekvencii (obnovovacej frekvencii) a bude sa rovna\u0165 t\u00fdmto hodnot\u00e1m.<\/p>\n\n\n\n<figure class=\"wp-block-table\"><table><tbody><tr><td><strong>Obnovovacia frekvencia<\/strong><\/td><td><strong>Vstupn\u00e9 oneskorenie<\/strong><\/td><\/tr><tr><td>60 Hz<\/td><td>16.6mc<\/td><\/tr><tr><td>120 Hz<\/td><td>8.3mc<\/td><\/tr><tr><td>144 Hz<\/td><td>6.94mc<\/td><\/tr><tr><td>165 Hz<\/td><td>6.0mc<\/td><\/tr><tr><td>240 Hz<\/td><td>4.16mc<\/td><\/tr><tr><td>360 Hz<\/td><td>2.77mc<\/td><\/tr><tr><td>480 Hz<\/td><td>2.08mc<\/td><\/tr><\/tbody><\/table><\/figure>\n\n\n\n<h2 class=\"wp-block-heading\"><a><\/a><strong>M\u00e1 vstupn\u00e9 oneskorenie skuto\u010dn\u00fd v\u00fdznam<\/strong><\/h2>\n\n\n\n<p>Ak nehr\u00e1te hry, vstupn\u00fd lag by v\u00e1s nemal ob\u0165a\u017eova\u0165, ak hr\u00e1te hry a pou\u017e\u00edvate monitor alebo telev\u00edzor s vysokou obnovovacou frekvenciou. Kv\u00f4li monitoru alebo telev\u00edzoru nezaznamen\u00e1te \u017eiadne v\u00fdrazn\u00e9 oneskorenie. Ak je pre v\u00e1s Input Lag d\u00f4le\u017eit\u00fd, predpoklad\u00e1m, \u017ee hr\u00e1te dynamick\u00e9 hry; potom je pre v\u00e1s Input Lag d\u00f4le\u017eit\u00fd.<\/p>\n\n\n\n<p>A ak ho chcete zn\u00ed\u017ei\u0165, mus\u00edte sa na probl\u00e9m pozrie\u0165 ako na celok, za\u010da\u0165 grafickou kartou a my\u0161ou a monitorom sa zaobera\u0165 a\u017e ako posledn\u00fdm. Modern\u00e9 monitory a telev\u00edzory maj\u00fa n\u00edzke \u010dasy oneskorenia.<\/p>\n","protected":false},"excerpt":{"rendered":"<p>\u010co je vstupn\u00e9 oneskorenie Pochopme, \u010do je to vstupn\u00e9 oneskorenie; pova\u017euje sa za \u010das potrebn\u00fd na zobrazenie akcie alebo sign\u00e1lu na obrazovke telev\u00edzora alebo monitora. Vstupn\u00e9 oneskorenie je pre hr\u00e1\u010dov v\u00fdznamn\u00e9; \u010d\u00edm r\u00fdchlej\u0161ie obraz reaguje na akcie hr\u00e1\u010da, t\u00fdm lep\u0161ie. Vstupn\u00e9 oneskorenie by sa malo posudzova\u0165 samostatne pre telev\u00edzor a monitor, preto\u017ee obraz sa zobrazuje [&hellip;]<\/p>\n","protected":false},"author":1,"featured_media":6756,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"_monsterinsights_skip_tracking":false,"_monsterinsights_sitenote_active":false,"_monsterinsights_sitenote_note":"","_monsterinsights_sitenote_category":0,"footnotes":""},"categories":[86],"tags":[87],"class_list":{"0":"post-6754","1":"post","2":"type-post","3":"status-publish","4":"format-standard","5":"has-post-thumbnail","7":"category-technologia","8":"tag-technologia"},"_links":{"self":[{"href":"https:\/\/global.tab-tv.com\/sk\/wp-json\/wp\/v2\/posts\/6754","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/global.tab-tv.com\/sk\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/global.tab-tv.com\/sk\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/global.tab-tv.com\/sk\/wp-json\/wp\/v2\/users\/1"}],"replies":[{"embeddable":true,"href":"https:\/\/global.tab-tv.com\/sk\/wp-json\/wp\/v2\/comments?post=6754"}],"version-history":[{"count":1,"href":"https:\/\/global.tab-tv.com\/sk\/wp-json\/wp\/v2\/posts\/6754\/revisions"}],"predecessor-version":[{"id":6757,"href":"https:\/\/global.tab-tv.com\/sk\/wp-json\/wp\/v2\/posts\/6754\/revisions\/6757"}],"wp:featuredmedia":[{"embeddable":true,"href":"https:\/\/global.tab-tv.com\/sk\/wp-json\/wp\/v2\/media\/6756"}],"wp:attachment":[{"href":"https:\/\/global.tab-tv.com\/sk\/wp-json\/wp\/v2\/media?parent=6754"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/global.tab-tv.com\/sk\/wp-json\/wp\/v2\/categories?post=6754"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/global.tab-tv.com\/sk\/wp-json\/wp\/v2\/tags?post=6754"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}